ANDHAKA

Behold Andhaka:

Originally started as weekly 3D print assignment back in 2024 to push my anatomy and ZBrush skills, I recently revisited this sculpt to take it through a complete, end-to-end game-ready pipeline.

My primary focus for this phase was elevating the skin texturing. The textures were created entirely from scratch—without the reliance on any scanned data or premade texture assets. Building up the history of the character through custom cuts, scars, and subtle skin imperfections was a challenging but incredibly rewarding process.